Archive for the ‘C#’ Category

Progress? What Progress?

Monday, July 13th, 2009

I would LOVE to show you guys progress, holy crap would i EVER love to show or even REPORT some progress.

What happened? The weekend happened thats what. But thats not all, my busy-ness extended from Thursday after work actually, and ended Friday night.
once the weekend hit we were hit with one hell of a heat spell with +30*C weather.
I dont have an AC in my room, i cant afford one either. Leaving the doors and windows open lead to letting more heat in as well as crickets and moths (grrr). I have but one dinky fan that all it does is push hot air at me more, and staying in one spot in what appears to be shade fries me like bacon.

So no i havent been working on anything, and in fact im calling it here, weekends are my REAL days off. No more working on projects over the weekend, i can do my stuff during the weekdays after work and still have a break. Itd be good for me i think. Im still stoked about this project with Zee and Culando, of course i am, but baking in front of a hot computer does NOT help concentration or patience.

TTFN.

OMGOGL

Friday, July 10th, 2009

manlySo its begun..

Ill be the first to admit im pretty new to this OpenGL business so getting this pyramid on screen is a huge leap forward. Though i have attempted totabkle openGL before with C++, i got up to a flat triangle that rotates and gave up from there

So where to from now: Theres a few things that need to be tackled congruently here (read: preferably in one sitting)

1. Frame management. This sexy pyramid isn’t rotating on its own, not by input. It jsut stays there so i got to figure out what loop i need to write in order to get it to rotate in real time. I remember this very aspect being easy in C++, but not here.

2. Model Loading: Josh has kindly allowed me to use his propriretary simple model format for use with this game, so i dont have to screw around with OBJ/ASE/MD*/Collada etc finding an acceptable format. Plus having the person who made the format teach me how to use it, well, i cant think of a better situation.

3. Keyboard and Mouse Interaction Model: im going to leave the advanced keyboard configuration and maths of input to Culando, i just need to know the basics here so i can use what i would have at this very point, to create a model viewer for the format, a nice little extra tool that would be useful for spotting any strange bugs with models.

Otherwise, all quiet on the western front, now ive got some more crap to figure out!

TTFN

TaoFramework + Bullshit = Ok night

Thursday, July 9th, 2009

So there i was working on figuring out the taoframework when Zee IMs me telling me we have a complication.
It appears an old associate of his “suddenly” gained interest in doing the shooter project with us, and hes a C# programmer.

Fantastic right?
I wish…

My reasons for doing this project are both personal and professional.
- A shooter is a basic idea, a 2.5D shooter is the perfect stepping stone thatll kick my ass into C# game programming
- I made a promise to myself id make my old flash game, Rain of Destruction, into a real game. While this isn’t RoD, itll fullfill my promise just fine.
- Itll spearhead my engine development for Tournament of the Claw
- I help Zee with this, he helps me with 3D modeling for ToC

Tones of benefits from this project.

How detrimental could it be to have another programmer on board who actually knows the language im still trying to grasp? The project may get done “faster” but how much of it would i actually contribute? What happens when im shoved aside and the associate jsut kinda “takes over” simply because he can? What happens when we have a design disagreement and i get shove dto the left because he knows how to execute it himself?
Im not going to continue.

The simple fact of the matter is, Zee didn’t want to/couldn’t say no to his friends request. His associate (nameless till its all cool) to him, is like Josh to me. Worked on many projects in the past, but nothing truely got done.
Im an Animator trying to do some hardcore coding rather than tool development for a dying company.

*sigh* Theres only one good outcome… at the end of a long path of shitty outcomes with this one, i hope Zee knows what hes doing…

yay Day 2 and already Drama!

On another note, the TaoFramework kicks ass so fr. I ahvent done much of anything with it, but by looking at the dlcumentation, it looks pretty damn easy to grasp, and the Tao even comes with stuff like SDL, OpenAL, LUA, ODE, the whole shebang.
So im stoked to learn me a little Tao.

That being said, im outty, peace!

(to the associate if you read this, i mean no offense by this at all dude, ive just seen this very scenario play out a hundred times, ive got a bad feeling about it, but i do hope it works out, id like nothing more)

Development Time Again

Wednesday, July 8th, 2009

I was posting over at DeviantArt, which if you didn’t notice, this address pointed to for a little while, my progress so far on learning C#. Buut i dont think thats the crowd for that… no offense to anyone from DA. But i felt like i was speaking Spanish most of the time.

Anyways,
It hasn’t gotten very far (as i just started this week) but i have exactly 3 game projects lined up.

- Untitled Project with Zee
- Tournament of the Claw (working title)
- CourtEngine2

the title with Zee is a Shooter, thats all were saying right now (im sure i wasn’t even supposed to say that) but it will be the project i tackle first.
Tournament of the Claw is a 2.5D Fighter featuring Furries of various creation and friends.

Both will be powered by my own “feral|Engine”, an OpenGL 2.5D game engine im programming from as scratch as C# allows me to go. It’ll be using the TaoWrapper and my own proprietary tools.

CourtEngine2 is the successor to my incomplete fanfic playback engine for Phoenix Wright. If i time my cards right here, i should start getting back into the Court-Records community around the time of the new Edgeworth game.
It wont use the feral|Engine and its going to require quite a bit different interaction model and based entirely around a scripting system, but it may use the feral|Renderer for speed sakes.

This blog will now be a big part of my life (again) as i document my progress, learning notes, snippets of interest, and my slow descent into madness (or fast, depending on how things go).

For all other things, like my daily life and toils, will be found separately over at my DeviantArt Journals page (where i have 6 years of entries haha)

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