OMGOGL
Friday, July 10th, 2009
So its begun..
Ill be the first to admit im pretty new to this OpenGL business so getting this pyramid on screen is a huge leap forward. Though i have attempted totabkle openGL before with C++, i got up to a flat triangle that rotates and gave up from there
So where to from now: Theres a few things that need to be tackled congruently here (read: preferably in one sitting)
1. Frame management. This sexy pyramid isn’t rotating on its own, not by input. It jsut stays there so i got to figure out what loop i need to write in order to get it to rotate in real time. I remember this very aspect being easy in C++, but not here.
2. Model Loading: Josh has kindly allowed me to use his propriretary simple model format for use with this game, so i dont have to screw around with OBJ/ASE/MD*/Collada etc finding an acceptable format. Plus having the person who made the format teach me how to use it, well, i cant think of a better situation.
3. Keyboard and Mouse Interaction Model: im going to leave the advanced keyboard configuration and maths of input to Culando, i just need to know the basics here so i can use what i would have at this very point, to create a model viewer for the format, a nice little extra tool that would be useful for spotting any strange bugs with models.
Otherwise, all quiet on the western front, now ive got some more crap to figure out!
TTFN